A downloadable game for Windows, macOS, and Linux

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Adventure click-and-point made in 2 weeks for $105 Adventure Game Jam 2021!


Play as a student trying to escape a super high-tech school.

But there's a catch! You have a strict schedule to keep up with to avoid suspicion and getting yourself into detention.  Explore the school, talk with classmates, and do well in class and you just might find yourself out of this hell.

Good luck! You'll probably need it.





Features:

STRESS STRESS STRESS of being in school! :D

- Several Endings 

 - Possibly dramatic CGs

- Over 5 rooms to fully investigate and stare at

- Some edgy original music tracks made for this game

- Painstakingly hand-drawn characters and  animations to entertain your bored eyes during the long, somewhat lengthy dialogue 

- 4+ characters to attach your heart-strings and feels to (hopefully)

- One best friend (sorta) to help you through this difficult and dangerous journey 


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For anyone who's still reading this:

Thanks. That means quite a bit. Two completely fresh-out-of-the-water gamedev noobs died in the making of this over the two week grind. This is literally our first finished game (that one april fools thing doesnt count). So if there's some stuff/parts that buggy or the art looks trash in areas (i know you're being triggered over those ever-so-janky sprites), please bear with us; seriously, the crunch was real. We suggest you play it more than once-- there's quite a bit of *ahem* eggs sprinkled around the game.   Feel free to let us know of any bugs--we'll try to fix them at some point.

And if you liked it, let us know! Or roast us, I guess.  A comment or review's more than enough. Either way, we hope this game was enjoyable --or at the very least, educational lol-- in some way for you. 

If anyone really, really loved it-- please consider donating to our ko-fi. 

https://ko-fi.com/kapiko

It'll make our day.


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We'll be sleeping for the next two weeks to make up for the lost rest during the making of this game or whatever thingy. 

"hope you guys enjoyed it. i lost my sanity while coding this without sleep for several days straight lol" - Snekovski

"my hands are dead and my ears are deaf. i swear mr.horsehair was a pain to draw. also listen to 'discoteque'. its my new anthem after listening it a thousand times throughout this game jam" - KAPI

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorsKAPI, Snekovski
GenreAdventure, Interactive Fiction, Puzzle, Visual Novel
Made withRen'Py
Tags2D, Escape Game, Point & Click, Singleplayer, Story Rich, Time Attack, vn
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksSupport

Download

Download NowName your own price

Click download now to get access to the following files:

ClassEscapade-1.5.1-mac.zip 319 MB
ClassEscapade-1.5.1-pc.zip 353 MB
ClassEscapade-1.5.1-win.zip 336 MB

Development log

Comments

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Very interesting visual novel, I have to say the timers make everything much more stressful but also much more fun because you gotta choose FAST.

What I found really interesting is the sheer amount of things you can or cannot do during your time and also the interesting information we learn in each class (Also F math).

Overall a good game, I recommend it. (Even tho I only got one ending)

(1 edit) (-1)

Thanks for playing! We made it so you have multiple options to pick if you replay it. The current version has some bugs (impossible to get one of the endings and some broken cheats lol), but we'll update it after the voting period ends. Would highly recommend replaying it multiple times because there's a lot of stuff in there. 

Depending on how you play and your choices, the game changes dynamically based on your decisions, so we hope it makes for a more immersive and unique gaming experience for each player. 

FroBot best bot :)

(+1)

Omg it's kapi fnf1! 1!1!!1

I've only done one ending so far, but this has managed to stress me out so much lol. I'm too used to playing Visual Novels with all the time in the world. My only immediate criticism would be to make the important objects stand out more. There was times when I was just randomly clicking to find things because the glow around them was too hard to see. Maybe that was just me not being observant enough. Overall well done for making this in only two weeks.

We wanted there to a little bit of a challenge to finding the objects ahaha. Especially since the rooms aren't the most decorated for a typical point-and-click.  But we will definitely consider that for future patches/works.

Thanks again for playing, and leaving a comment! :)